![]() I know it wouldn’t add any functionality as it is possible to switch to user perspective with the same point of view by pressing 4, 6 and 5, but as the orthographic grid is clearly an overlay I think it would make Blender’s interface more consistent. ![]() I realize that those are two different grids, so my suggestion would be to make two different checkboxes, one for orthographic and one for perspective. So I opened the 2.8 overlay pannel and disabled the grid option, and I was surprised to realize that this only affects the grid in perspective mode. With this in mind, I was working on modeling my first character and I wanted to be able to see my background image more clearly in my front orthographic view. How to create an isometric perspective in Blender If you don’t remember, an isometric perspective has the Z-axis in the vertical direction and making a 120-degree angle to the left the Y axis, and 120 degrees to the right our X axis. Overall I’m very impressed with all the work that was done to make 2.8 more accessible to beginners. Orthographic: a method for representing a three-dimensional object by means of several views from various planes. From here go to the Interface section and check of the Auto Perspective box. ![]() Just as a disclaimer, I am not a professional artist, I’ve been teaching myself Blender as a hobby for a couple of years now on my free time. To set up Blender so that when looking at a front, side, and top view you are automatically in orthographic mode and when you are working in free angle view it automatically adjusts to perspective mode you need to open your Blender preferences.
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